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2010, 03, v.26;No.203 42-43+53+70-71
一种基于流体动力学模拟的水墨渲染方法
基金项目(Foundation): 上海市教育委员会科学发展基金重点项目(04AA02)
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发布时间: 2010-03-20
出版时间: 2010-03-20
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摘要:

基于流体动力学模拟技术提出了一种新的水墨效果渲染方法,利用高级着色器语言(HLSL)通过图形处理单元(GPU)就纹理的顶点与像素进行处理。通过交互,计算出逐像素的外力及其所引起的加速度,将其作用于待处理纹理中,从而实现对该纹理实时水墨效果的渲染。实验结果表明,该方法具有较好的水墨动态特性的仿真效果,可以对渲染过程进行控制和干预,并能够实时显示。

Abstract:

An approach of Chinese Ink Rendering based on the fluid dynamics simulation is presented in this paper. Using the High Level Shader Language (HLSL) and Graphics Processing Unit (GPU), the multiple vertices and pixels in the texture is processed.By computing the acceleration caused by external forces interactively and applying them to the textures and the Chinese ink rendering through the simulating of the dynamic fluid is accomplished. Finally, the experimental results show that the simulating of the Chinese ink dynamic effects is realized successfully, controls and interventions can be done during the rendering process, and the rendering process can be displayed in the real-time.

参考文献

[1]石永鑫,孙济洲,张海江,贾文丽.基于粒子系统的中国水墨画仿真算法[J].计算机辅助设计与图形学报,2003,(6):667-672.

[2]孙美君,李丹,孙济洲.基于纹理合成的中国山水画系统仿真[J].系统仿真学报,2004,(10):2317-2320

[3]陈锋,张文俊,张目.一种基于动态扩散机理的水墨仿真模型[J].上海大学学报,2006,(4):136-140.

[4]张海江,王秀锦,孙济洲等.应用分形仿真水墨扩散轮廓[J].计算机辅助设计与图形学学报,2004,(4):555-558.

[5]Nelson S.-H.Chu and C.-L.Tai,MoXi:Real-Time Ink Dispersion in Absorbent Paper[J].ACM Transactions on Graphics(SIGGRAPH2005issue),2005,24(3)

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[7]Harris M J.Real-Time Cloud Simulation and Rendering[D].University of North Carolina Technical Report#TR03-040.2003.

[8]Dietrich S.Texture Space Bump Mapping[C]//NVIDIA Corporation,November2000.

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基本信息:

中图分类号:TP391.9

引用信息:

[1]赵凡,张文俊,王少波,等.一种基于流体动力学模拟的水墨渲染方法[J].微型电脑应用,2010,26(03):42-43+53+70-71.

基金信息:

上海市教育委员会科学发展基金重点项目(04AA02)

发布时间:

2010-03-20

出版时间:

2010-03-20

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