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随着社会的发展,传统技艺的传承愈发困难,因此,采用福格行为模型设计木工榫卯结构严肃游戏。从情感、认知及技能领域设定游戏框架,采用3DS Max和Altizure软件构建相关模型,根据用户的动机、能力和触发因素进行游戏交互设计,并采用Room Scale技术优化人物控制。实验表明,游戏的各个功能均能够正常进行,系统功能全部达到期望效果。所有参与者参与游戏后的科普题目测试正确率均有大幅提升,除第11题外,剩余题目的测试正确率均在80%以上,正确率提升幅度最大的是第15题,提升了67.3%,系统可用性量表评分均在70以上。由此可得,所设计的游戏能够有效实现榫卯结构的科普效果,提升用户对榫卯结构的兴趣,宣扬传统文化。
Abstract:With the development of society, the inheritance of traditional skills is becoming more and more difficult. Therefore, a serious game of designing woodworking mortise and tenon structure using the Fogg behavior model is adopted. Set the game framework from the fields of emotion, cognition and skills. The relevant models using 3DS Max and Altizure software is constructed and the game interaction based on the user's motivation, ability and trigger factors is designed, and the character control using Room Scale technology is optimized. Experiments show that all the functions of the game can operate normally and all the system functions can achieve the expected effect. The accuracy rates of the popular science questions tested by all participants after the game increase significantly. Except for question 11, the accuracy rates of the remaining questions are all above 80%. The question with the largest increase in accuracy rate is question 15, which rises by 67.3%. The scores of the system usability scale are all above 70. From this, it can conclude that the designed game can effectively achieve the popular science effect of the mortise and tenon structure, enhance users' interest in the mortise and tenon structure, and promote traditional culture.
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基本信息:
中图分类号:TU366.2;TP317
引用信息:
[1]刘敏,吴莉莎.基于FBM的木工榫卯结构严肃游戏设计[J].微型电脑应用,2026,42(04):111-114+143.
基金信息:
2023年度广西高校中青年教师科研基础能力提升项目(2023KY1322); 2022年度广西工业职业技术学院科学研究项目(GYKY2022006A)
2026-04-20
2026-04-20